There are a lot of changes going on with the guild this week - please read the newsletter thoroughly so you are in "the know". Thank you![Edit Text]
CHANGES IN THE GUARD
A Letter from BllyDnsr to OG:
I came into this guild a while ago and was fortunate enough to have the confidence and backing of so many good guildies to find my way into the position of Second-in-Command (aka The Hand). Along the way, we’ve had some bumps but, I believe that we fixed those potholes and continued along the right path to make this guild into the awesome social guild that it has become. It would not have been done had Randall Frost not had the vision he had for the guild, if Maddawg-sic-em hadn’t put so many things into motion, and if we didn’t have the extremely dedicated and wonderful people that work as your Elder Council and Ambassadors. Most guildies don’t have any idea of the amount of time and work that goes into running a guild of this size, some of you may even think that we aren’t hands-on enough but the strides that we’ve made and the fact that we are maxed out and continue receiving requests to join our waitlist says differently. I believe that Obsidian Guard will continue to change, to adapt, to grow as a family no matter what gets thrown at us. With the idea of change, I will now take this opportunity to tell you that I have stepped down as Second-in-Command and have given my vote of confidence to MrPunisher7 as my replacement. I won’t disappear from the guild, but I will continue as an Elder Council member. Thank you to each of you in the Elder Council and in the Ambassadors for your hard work and support throughout my tenure, to all guild members for making this such a great guild and one that I have been proud to lead. Please join me in congratulating MrPunisher7 in his new endeavor and offering him my wholehearted support!
A Letter from MrPunisher7 to OG:
I know it may be a shock to you that Blly stepped down, as it was to me when I first heard. She took this guild to another level and I am grateful for that and I will continue to pick her brain from time to time along the way. I also will be in tight communication with our guildmaster, Randall Frost. I vow to try my best to live up to what Blly and everyone else has done for the guild as a leader. I know I have to earn your trust, but rest assured I am confident I will do that in time.
You may not know much about me... I am 35 years old, currently single with no kids. I have lived in the Hampton Roads area all my life, which is apart of Norfolk and Virginia Beach, Virginia if you are not familiar. I have always lived near a beach, so I like long walks on the beach, LOL. Being from the Virginia area, I am a huge Redskins fan (don't hate!) and love most all sports.
You may not know my guild history as a leader... Or should I say clan leader, since I was in many Call of Duty clans. Yes, I know it is a different beast, trust me, I know. The first clan I stayed with started out with 20 members. Within months we had 100's of members. Our ranking structure (like most COD clans) was military based with many levels of opportunity to move up the chains. Within those months, I moved up every rank until they created a new founder rank just for me. But like most COD clans, it split apart. I then went on my own and created my own clan all by myself. It was a hard long process, but we ended up with 100's of members, over the few years, of which a few of us are still good friends to this day, despite the clan splitting. I was done with guilds/clans for a while until I joined this guild. The people here were awesome from the start. And none of the issues I have seen from other guilds exist here. I only mention this because I have had a ton of guild/clan leader experience, which you might not have seen out of me as a regular and EC member of this guild.
Rest assured, I will try my best to take this guild to the next level, but I WILL need the help of everyone. Please feel free to message me about anything and everything. I love getting feedback as a leader, even if it is negative, it is your honest opinion, which is all I ask. ESO is a different beast of a game when it comes to a guild. We only have this one game, when other franchises have games out every year or a much bigger following. Hence we need to think outside the box and try even harder to keep this guild fresh and fun. I am looking forward to working with everyone to make this guild the best ESO guild out there! Lastly, thanks for letting me have this position and the trust to be behind me. I won't let you down.
Actually one more thing...the most important thing...let's all make sure we all have some damn fun!
3/27/16: Welcome to the Thieves’ Guild! All day event! Steal items from a list that won’t be released until the start of the event.
Have an event idea? Put it up on the Tavern forum! Also, we are looking for people to run their own events, so let us know.
Here’s the current lists of officers, council members and ambassadors:
Randall Frost (Guild Master, The Myth… The Legend)
MrPunisher7 (The Hand – 2nd in Command)
FilteredRiddle (Lord Commander – 3rd in Command & Co-Captain Ambassador)
Ariel (Master of Coin)
f15hb0wn (Elder Council)
HowBoutSmPLAGUE (Elder Council)
Hurlybwoi (Elder Council)
BllyDnsr (Elder Council & Newsletter)
Ryu Levone (Elder Council & Ambassador)
shotofespresso (Elder Council & Co-Captain Ambassador)
Wyt3Rabbit (Elder Council)
Funnylady86 (Elder Council & Ambassador)
KCCO Taperwater (Ambassador)
RECRUITING & RANKS
For now, all members who want to become “active” with bank privileges, will continue to be on probation for one week, be required to register on the guild’s website, add an introduction post on the forum and are subject to review by the Elder Council. No exceptions.
GUILD CHAT GUIDELINE
We will NOT tolerate any malicious and degrading conduct from our guild members toward any gender, culture, belief system, lifestyle, etc.. Please be informed of our rules and check out the Voice Chat Guidelines under the Guild Guidelines in the NEW PLAYERS website forum.
As a member of this guild, remember that you have the right to speak up and remind someone that they might be in breach of Guild rules. As always, if there’s something/someone that’s bothering you, please let one of the ambassadors (or Elder Council) know before it escalates and thank you!
NEW (old) WEBSITE!
Today we are switching back to the Gamerlaunch website. It has been completely redone by FilteredRiddle and, thanks to the help of many Elder Council members, everyone's account has already been created. The only thing new users will need to do is verify their email (a verification email should have been sent out earlier this week). For people who already had Gamerlaunch accounts, they'll have to go through the normal application process but they'll get accepted and given full access ASAP. The new website is at http://obsidianguard.gamerlaunch.com. If you have any questions or concerns, please contact FilteredRiddle or MrPunisher7.
SAVE YOUR SPOT!
In light of the increasing population in the Guard, we are implementing a purge. We ask that all active members go to their member notes in the guild roster and add the word “active” if you want us to hold your place in the guild. If you do not know how to do this, please contact an Ambassador or an Elder Council member to help you. The deadline for this is April 3, 2016. Failure to do so by then will end in your removal from the guild. We hope you understand this necessity and we thank you for your cooperation.
Are you interested in group content? If so, please message FilteredRiddle with the following information about your main toon: alliance, role (tank, healer, or dps), class (dragonknight, nightblade, sorcerer, templar), which PVE content you're interested in, and finally, which PVP content you're interested in. All of this info will be handily edited into your OG guild note; when you or others need group members, you'll only need to take a stroll down the OG Roster! Take a look at your Elder Councillors' and Ambassadors' notes to see it in action!. You can provide info for your alts too![Edit Text]
ELDER SCROLLS LORE
A Recurring Column Written by Ranger_STL
After an overview of the Nords and the Redguards, the next primordial race of Men are the Nedes, probably one of the more misunderstood and least known of the races of Men. It should be stated up front that while the Nedes themselves are gone (the last pure Nedes actually died out in the mid 9th Century of the First Era), much of Nedic culture and blood survives today in High Rock and Cyrodiil, where the native Nedic peoples interbred with the Elves (and became Bretons) or with Nords (and became Imperials). The Imperial Pantheon of the 8 Divines itself was a Nedic invention, and probably their greatest lasting culture legacy.So who, or what, were the Nedes? Other than the fact that they were an aboriginal race of Men, the short answer is that nobody knows exactly for certain. But, thanks to several other historical lore clues, we can draw more or less a good picture of the Nedic peoples.
There are more than a few ingame books that state the Nedes were, in fact, the descendants of Nordic settlers that we mentioned two weeks ago in the discussion on the Nords. This theory has been debunked by the writer Michael Kirkbride, who was the staff writer for the Morrowind game and the source of most of the Elder Scrolls Lore. Even if you discount Kirkbride’s statement, a careful observation of the evidence leads to the understanding that the Nedes are most likely an aboriginal race of Men who, in fact, never left Tamriel after the Ehlnofey War like the Nords and Redguards. Or, if they did leave Tamriel, they returned to it so quickly and so far in the remote past that it really doesn’t make that much of a difference. In support of this, in Oblivion, Skyrim, and The Elder Scrolls Online, there’s been a good development in the available information about the Nedes. We know from these new sources that in the early years of the Merethic Era, the Nedes were spread out across not only the heartlands of Tamriel in Cyrodiil, but also to the far north in Skyrim, Wrothgar, and High Rock, but also in the desert Deathlands of Hammerfell. This is telling, because these same sources also speak of Nedic wars and peaces with not only the Dwemer, but the Orsimer, or Orcs, as well. If you will recall from article on the Elves, the sundering of the Elven race into its various ethnic groups such as the Dwemer and Ayleids happened very far back in the Merethic Era, well before Ysgramor and his Nords returned to Tamriel in Skyrim. It therefore seems extremely unlikely that the Nedes were descendants of Nords; indeed, if the Nedes were fighting against the Dwemer, then the Nedes were in Tamriel long before Ysgramor ever set foot off his ship at Hsaarik Head. It’s worth noting that in the game Morrowind, there is an Imperial scholar in the Balmora’s fighters guild hall named Hasphat Antabolis. Hasphat is a veritable trove of information about the Nedes, and he does not hide his disdain for popular opinion that the Nedes were the descendants of Nord immigrants. In fact, Hasphat points out that there is approximately 0 archeological evidence that such is the case; Nedic cultural artifacts have just always been there, and show no signs of development or evolution from something else.
From a cultural standpoint, we know very little about the Nedes. For the most part of their history, until the first era, they were completely illiterate. Like most of the other races, they probably learned literacy from the High Elves, who after beginning their explorations of Tamriel were notorious for trading the knowledge of the pen and other cultural achievements to the aboriginal peoples they encountered for large parcels of land. We do know that the Nedes lived in a culture that seems to be a cross between stone-age Neolithic technology and very early Iron Age technology. They had agriculture, as well as a loosely confederated tribal system that seems to be based more on geography than clan kinship, as their tribal names references places as opposed to family names (for example, the Men of Khet and the Men of Ge, two of the larger tribes, were named after locations in Cyrodiil).
Unfortunately, this lack of technological and magickal sophistication meant that the Nedes were easy prey for more developed and more sophisticated cultures. In specific, the vast majority of the things we know about the Nedes concern their relationship (as in, enslavement) by the elven subrace known as the Ayleids, or the Heartland Wild Elves. After the Aldmeri race split into its different ethnic divisions, a portion of them moved to central Cyrodiil and became the Ayleids. Being Daedra worshippers, its possible the Ayleids could have been elves who left the Summerset Isles in the great migration following the Prophet Veloth, but never completed the journey east to Morrowind with the rest of his followers. We do know that the Ayleids used Daedric magick and military might to enslave vast portions of the Nedic population in Cyrodiil. The enslavement was alleged to be brutal, with tales told of the Nedes forced into back breaking servitude and tortured on a whim to serve their elven masters. While not all Ayleid free cities and kingdoms practiced such slavery, enough of them did for it to stick as one of the defining cultural characteristics of the Ayleid race. Although some of the tales can be propaganda designed to help the Nedes build popular sentiment to overthrow their elven overlords, if even part of it is true, it would have been barbaric in the extreme.
But overthrow their masters is exactly what the Nedes did. Human reproduction speeds being what they were, eventually the Nedes possessed a significant numerical majority over the Ayleids. As with all slave owning societies, the Ayleids became progressively more paranoid about a slave revolt, and as a result became even more brutal and repressive. And again, as with most slave owning societies, this had exactly the opposite affect the Ayleids were hoping for; pushed to the last extreme, the Nedes rose in open revolt. They rallied around a young Nedic warrior woman named Al-Esh, known to history as Alessia, or Saint Alessia of Akatosh. It’s worth noting that while Ayleid society openly trafficked with Daedra, not all Ayleids actually worshipped the Daedra. Some of them still kept the old elven Pantheon. In time, the Nedes would adopt this religion of their masters, and humanize into the elven gods into the pantheon of the 8 Divines (indeed, further attempts to humanize the 8 divines and remove all traces of elven influence would cause one of the greatest disasters in Tamriel’s history, the Dragon Break, which we will cover later). The elven god Auri-El would now become the human god Akatosh. This isn’t metaphorical, either. The most amazing thing about Elder Scrolls is that the game universe is Mythopoeic (sometimes spelled Mythopoetic). So what does this mean? Well, put simply, it means that people can alter reality. Or, think of it this way: if enough people on Tamriel believe a thing, that thing becomes true. So, the worship of humans altered Auri-El, changing his persona to that of the Imperial Akatosh. This is the real reason why, in Skyrim, the Aldmeri Dominion wanted to foment a genocidal war to wipe out humans. The Dominion fanatics wanted to unmake creation and return Mundus to its original spiritual state; in order to do this, they would need to remove the 9th Divine, Talos, who is in essence holding all of Creation together, and keeping material reality in place. So, how would they remove Talos? By removing the Humans that worship Talos. No more humans means no one believing in Talos, and no one believing in Talos means Talos doesn’t exist. Perception equals reality.
So, now that Auri-El had been humanized into Akatosh, he and the new human-centric pantheon took pity on Alessia and her people. Akatosh gave Alessia the amulet Chim El Adabal, the Amulet of Kings, a crimson red crystallized drop of Akatosh’s own blood, and sealed a covenant with Alessia and the Nedes. The Amulet of Kings had the power to seal the gateways to Oblivion that the Ayleids were using to constantly bring in Daedric reinforcements for their armies. Without the primary sources of their troops, the Ayleids were drawn into a protracted and bloody war with Alessia and her Nedes, with the Alessia’s troops being led by two of the most famous human heroes: Pelinal Whitestrake and Morihaus the Bull, reputedly Alessia’s lover. After a series of epic battles and champion against champion fights, Ayleid power in the central highlands of Cyrodiil was effectively broken forever. While the Ayleid cities that did not practice slavery were generally spared, those that didn’t were mercilessly put to the sword in a wave of frenzied vengeance as the Nedes took revenge for centuries of persecution and slavery. Alessia and her troops occupied the Ayleid constructed White Gold Tower on the central island in Lake Rumare, formerly the seat of the Ayleid Empire, and what Ayleids were left were pushed to the periphery of Cyrodiil, or left to find refuge with other Elven groups, most notably the Bosmer, and the Direnni clan of High Rock.
The assumption of power in Cyrodiil by the Nedes would lead to a new phase of human development and culture, and the birth of two of the now more prominent human races, the Bretons and Imperials, which we will cover next week.