Grand Master - GM, the buck stops here.
Master and Commander - The second in command. Trusted adviser to the Grand Master and overseer of all that pertains to the guild.
Marshal - The third in command. Hand to the second, chairman of the Elder Council, and Co-Captain of the Ambassadors.
Master of Coin - The keeper of coffers, sorter of goods, and accountant to the keep.
Elder Council - The Grand Master's most trusted. They vote on matters of most importance and decide the fate of many things.
Ambassadors - A noble order of the finest wizards in all the lands. There to greet you when you arrive, and just as quickly somewhere else to resolve an issue. They are there to assist you when you don't know where to turn.
Honored Guard - The highest accolade that can be bestowed for those that go far above and beyond the call. Few will attain such glory, but all are encouraged to try.
Retired Officers - Lords and Ladies, who have served their guild. Without their contributions, we would not be here.
Champion - You have proven yourself as Knight, fought bravely, and your name is known far and wide. For your noble deeds, you have earned a place of distinction. Knights are voted in by officers 6 weeks after introduction post.
Knight - Your noble deeds allow you bank access. You have proven yourself as a Squire with an introduction post, as well as making a name for yourself in chat, and are entrusted to uphold the principles of the guild as a full-fledged member.
Squire - For those just starting on their noble journey to Knighthood.
Toad - The great void. Nobody can hear you ribbit. Please speak to an officer asap for the remedy.